"On the past version of advanced systemcare ultimate, i had no problem on almost everything, system, malwares, etc. and now, it's updated, more features on it will make my laptop run 5x faster than before. i also like the new skin of it. so next time i fix other's computer, i recommend advanced systemcare ultimate as their antivirus/system optimizer."
That being said, the short bursts that I have been developing in have been very fruitful, since a large part of this next patch is going to be bugfixes. I've received a lot of reports about bugs in v7, and the next patch, v7.1, has been laser-focused on addressing them. The following are some of the more major problems that have been fixed:
-Camera360 Ultimate v7.1 APK
When you consider challenges in policing, probably one of the biggest is knowing whether a contact will act with intent to harm. It is why all targets on a level in SWAT 4 need to be handcuffed, regardless of whether they have a weapon. So with v7.1, I'm going to start blurring the lines a little bit with what is considered a suspect and what isn't considered a suspect.
Prior to v7.1, if SWAT saw a civilian, they would announce that the target is unarmed. If SWAT saw a suspect, they would announce that the target is a suspect. In v7.1 this is changed: if a target is armed, SWAT will announce that they've spotted a suspect, otherwise, they will announce that the target is unarmed. This applies to both mirror results and approaching targets. I will be making further changes to blur the lines at a later point in time.
There are a lot of weapons in SWAT: Elite Force. Some of them are just minor variations of one another. Consider the M4A1 - in v7.1 there are twelve different ways to pack this weapon. That's a lot of entries in dropdown boxes. Finding the exact weapon you want through all of the noise is going to be chaos.
I know it has been a long time since I've posted anything, and I will certainly make good on releasing v7.1 in a timely fashion. In the meantime, you can keep track on our official Discord (see the link ingame, or in the mod description), and you can always view the most recent changelog on GitHub. The link I've provided will always be the most up-to-date version of the changelog.
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